Updating steam stuck at 0
Fixed training dummies potentially getting permanent invisible corruption. Dynamic lights still work in this mode but detail textures are not available.
Fixed Grasshopper Statue having no recipe. You can now cycle through items that haven't been placed in your backpack yet. The auto-complete list now moves together with the main console window. You can now use situational building accessories from your inventory and toggle their effects like info accessories.
Can be used to create environment maps. Fixed line colour inconsistencies. This could cause instability or other problems whenever the engine tried to upload texture bigger than x pixels. Fixed an issue where the looping sound would keep playing even when the entity was destroyed.
It's a user file but we may need to push important changes to it. Attacker, inflicter, damage amount, and damage flags can all be changed from the hook handler. Now supports up to sub-models. Fixed Scutlix mount aiming issues.
Displays surfaces with only lightmap applied. Fixed weather not updating on server properly blame framerate fixes. Fixed Team Platforms not acting as viable doors for housing. Study used a sample size of just me, and I'm feeling pretty good about myself after using this tool.
Hey, this is quite nice, actually. Likely once I get all the features in, since I want to look towards other projects.
Tweaked the default console size for a better user experience in low resolutions. The second progress bar now works correctly and the time left info is displayed it likely won't be very accurate for small files but it should stabilize after a while for larger files. Mave for testing expanded backpacks. Fixed many types of furniture breaking instantly when they're placed above platform stairs.
Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly. Fixed window title not updating on map changes. Any problems, just delete the file and re-validate your game.
Added new large gem over-head display. That Hat Guy for bug-testing, helping investigate updater issues, and for triggering a bug fix for an elusive inventory load bug. In short, it's the world's greatest war-themed hat-simulator-themed inventory simulator.
Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use. Added an option for user-defined port range.
Optimized netgraph rendering to have minimal performance impact. Use the buttons on the bottom-right, use the left and right arrow keys, or drag an item to the left or right sides of the screen.
Bug Fixes Fixed liquids getting frozen in the air until a game restart hopefully. Can be used to tell the engine which screen monitor should it use. Drivers dropped support for paletted textures long time ago. Volume and pitch is relative to impact velocity.
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